![]() Each lord will list the effects that they provide from Estates they own. We’ve added more weight to managing your Estates, and to help with that we’ve reorganized the Estates interface. But if you deem the noble ineligible or sense malicious intent, and you ignore their request, their loyalty will start to waiver. Every so often a lord in your faction will ask to be granted Estates, offering a reward in return. The Estate Desire traits, which characters previously gained, have been replaced with requests, directed towards the crown in the form of missions. The nobles in turn do not sit idly, hoping for deeds to fall in their lap. With the power of land ownership comes a responsibility for the owner to properly tend to his holdings – each Estate will offer a positive effect if given to the proper lord, or a negative one if the noble is not suited to presiding over such lands. However, the system didn’t have as much impact as we’d have liked, which is why Estates have received a rework to better represent a king granting land to his more important lords, thus ensuring their devotion to the crown. The purpose of Estates was to add challenges in managing a kingdom where each noble is playing the game of intrigue, looking to grab more power and land for themselves. Here are some more highlights of the changes that have been made. The politics system is also undergoing some other changes, particularly in the events that come about as the result of political actions. You can now tweak this area of the game separately from Campaign Difficulty. We understand that some players like to challenge themselves with political manoeuvring, while others prefer to stay away from such back-stabbing. The Steel and Statecraft update builds on some existing mechanics and also address some player feedback from the last update.Īmong other things, the update implements a new Political Difficulty option. Today we’ve released a new update for A Total War Saga: Thrones of Britannia. Not sure how long I'll keep the minor event buildings around, but they sure do look seasonal.THRONES OF BRITANNIA – Steel & Statecraft Update Very happy with my Sunflower Mill, which looks fantastic next to the pond of fall. I'm not sure what Inno could do to make it clearer to folks how the league table actually works - I mean, people wander through the ages still building unboosted goods buildings. Incidentally, in the soccer event, I made it to the silver league on X without using diamonds. I get that I'll probably not get better than the middle league without spending, and I'm cool with it. To me it's a great way for Inno to reward the folks who spend on events without preventing those of us who may not from also enjoying the main prizes. I've seen people complain in global chat, as well as the posts everyone else has seen here in the forums, about how Inno "changed" the levels. So many people seem to still miss how the league table works. It may just be my run of bad luck, but I felt that it was way less likely that you could get the item you were aiming for than in previous events like the pirate one, where with a bit of wheel strategy you could easily pick up whatever you desired (as proven by the folks with cities full of Sunken Treasures). I liked the extra layer of having to balance ingredients as well as picking the item you wanted to bake to improve your chance of getting the daily special or based on what you might like that the item had as other possibilities. And when the Cider Mill came round again, I got it with the second item I baked, so now I'm hoping for the upgrades to eventually show up in DC chests. Instead I went after a few other things - Rogue Hideouts, Rogue Hideout shrink kits, and the two minor event buildings (the pond and forest). My luck completely failed me the first time it came up, so since I didn't know if I'd get the base cider mill at all, I didn't go for upgrade kits. My aim for the event was to try to get a Cider Mill plus upgrades because I wasn't playing yet last year when they were offered, and it looks like a good fit for me. I can't imagine getting even the least bit concerned about missing something in a DC here or there. I know there are chests that guarantee 5 BP or 30 FP or whatever, but they'll always come around again. I kind of see the DC's as a total toss up. There's at least one occasion where I was blocked from baking any further because I had no matching ingredients and the DC got me another run. Unlike a lot of folks I didn't really mind the ingredients in the DC's. It wasn't a problem, just a little more challenging. I did feel like the level of the quests was a bit harder than the last couple of events, but that may just be because when the event started I'd recently moved up an age. It meant that it felt like there was always something event related to do, plus being able to churn through quests like that was cool. I enjoyed the dual quest line while that was running.
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